Beginning Direct3D Game Programming (Prima Tech's Game...

Beginning Direct3D Game Programming (Prima Tech's Game Development)

Wolfgang Engel, Amir Geva
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Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!
Rok:
2001
Wydanie:
1
Wydawnictwo:
Prima Publishing
Język:
english
Strony:
529
ISBN 10:
1417541903
ISBN 13:
9781417541904
Serie:
Prima Tech's Game Development Series
Plik:
PDF, 7.01 MB
IPFS:
CID , CID Blake2b
english, 2001
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